![]() ![]() Whichever you choose, each faction brings a completely different gameplay experience to Total War: ROME II™. Some rely on client-nations or vassals to boost their economic growth, while others are more trade-focussed. Some factions rely more on mercenaries for their military might some prefer to train their own. Players would be wise to keep an eye on such individuals…They play a key role throughout the campaign which can make the difference of winning and losing. You’ll direct the actions of famous characters from history, and if they’re not out in the field commanding your armies, they’ll be politicking in the senate house, or its cultural equivalent. Players will need to work with – and in certain circumstances against – their faction’s internal political system. Some factions are split into a number of playable families, which bring further unique benefits to their base faction traits. Each will have its own dilemmas to face and different styles of army to manage. Each brings unique commercial, military and political strengths, its own agents and political system, and three tech trees representing civic, military and engineering disciplines. The playable factions represent key powers within the Greco-Roman, Barbarian, and Eastern cultures, and each offers a notably different and deeper form of gameplay experience from those in previous Total War games. This page is your source for background information about each of the playable factions: their starting position on the campaign map, their civic and military focus, and some of their key battlefield units.Each faction has their own special attribute. Light infantry is perfect.Ranging from the Spanish coast to the far-flung, exotic kingdoms of the east, the campaign map for Total War: ROME II™ is breath-taking in scope, and a study in detail and variety. I don't like casualties at all and I am very averse to losing even a handful of extra men. I don't like line infantry slugging matches because they are a war of attrition. Of course, I use Imperial Splendour which does some tweaking, but even in vanilla ETW they have similar uses.īasically, light infantry has three main advantages in their respective order of importance: they have skirmish mode which allows wide spacing and crouched fire/reload they have longer range than line infantry, so they can snipe from afar without taking damage in return and finally, they are far more accurate, which coupled with their crouching allows them to trade volleys with line infantry with minimal losses for themselves and maximal losses for line infantry. My armies in North America were exclusively light infantry. Haha, no way? I began using them in North American theatre and found that they are quite the shite, even if their accuracy can suffer in the long-range. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms ![]() KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources If that's your situation, hang around the sub for a couple of days and leave a few comments - you'll be able to post in no time! Need more details? Read our full rules here. Our automoderator also prevents spam by deleting posts from users less than four days old or who have less than three karma. Giveaways and contests must be approved beforehand by the moderation team. No politics allowedĭon't derail threads with off-topic memes or controversy. TW A Message from Total War’s Leadership Team (Dec 2023)Īll posts must be related to the Total War series.Post your strategies, thoughts, links and reviews here. Click here to set your flair! Welcome to /r/TotalWar!Ī subreddit for all of those who love the Total War series. ![]()
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